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Bop It! Micro Series (with Braille Instructions)

Compact Version of the Classic Talking Game
Item Number: 1340

Price: $21.95 Shipping: FREE From our Distribution Center
Quantity:
Include package of Four AAA batteries for $1.25?

Small Braille Pamphlet Include Braille Rules on How to Play Bop It! for $5.00?

Product Features

  • Fast-paced, compact fun.
  • Just like the classic Bop It! game you know and love.
  • Small enough for backpack; great for road-trips.
  • Fully accessible for blind and visually impaired players.
  • Includes Bop It! Micro Series game unit and instructions in print and Braille.
  • Ages 8 and up.
  • 1 or more players.
  • Operates on two AAA batteries (demo batteries included).
  • Package Weight: about 8.8 ounces.

Product Description

Go mobile with the Bop It! Micro Series game! This compact version of the classic Bop It! game is just like the game you already know and love. Small enough to jam into a backpack, it's the perfect companion for car rides and camping trips!

The Bop It! Micro Series game is fast-paced, compact fun! Choose from Solo or Pass It modes and move fast to keep up with the action commands. Twist it, Bop it, and Pull it in the sequence the game tells you to!

Get a point for each command you complete. Two game modes - Solo or Pass It. Play against yourself or play with friends, but either way the Bop It! Action with this Micro Series game is going to be epic!

Just like the classic Bop It! talking game, this Micro Series version is fully accessible to blind and visually impaired players. All instructions are spoken aloud and there's no display screen to look at!

Includes Bop It! Micro Series game unit and instructions in print and Braille. For ages 8 and up, 1 or more players. Operates on two AAA batteries (demo batteries included).

How to Play Bop It!

Directions courtesy of Future Aids, The Braille Superstore.

For One or More Players
Ages 6 to Adult

Contents:
BOP IT game unit
Demo Batteries (2 AA)

Object:
Respond instantly to the BOP IT game's commands to stay in the game!

The First Time You Play:
Replace demo batteries with alkaline batteries.
Use a Phillips/cross head screwdriver (not included).
See battery information (below).

Gameplay (Pass It):
Pull the blue, oval-shaped knob to turn the game on. Pull it again until you hear the Pass It (or Beat Bop Pass It) game called out.
Press the large, flat, round Bop It button to start the Pass It (or Beat Bop Pass It) game.
Now get ready! React quickly to the commands.
Keep going. After a few commands, you'll hear "Pass it!" Hand the game unit to another player.
That player continues playing until the game calls out "Pass it!" again. Play goes on with each player handing off the game unit.
Players who miss their commands are out. You will hear "You're out!" and then "Bop It to start!" after a few seconds. Press the Bop It button to continue playing until only one player remains.
Challenge your friends to keep the party going!
To play again, press the Bop It button. You'll hear the high score. Try to beat it!

To Win:
Be the last player in the game!

Solo Play:
In the Solo games, you earn 1 point for every command you complete. Your score is called out at the end of your game. BOP IT also calls out the high score when you select the Solo or Beat Bop game. (Scores are lost when you remove the batteries.)
Top your personal high score. If you reach 100, you've beaten the BOP IT game!

The Game at a Glance:
Pass It
TWIST IT! Twist the yellow, circular knob.
BOP IT! Press the white, flat, round button.
PULL IT! Pull the blue, oval-shaped knob.

Beat Bop Pass It
You will hear sound effects for the commands Bop It, Twist It, Pull It. Respond as quickly as possible with the correct action or you're out!
The bass drum sound means Bop It.
The ratchet sound means Twist It.
The whistle means Pull It.
Your score will be reported. You can go higher, right?

To Select a Game:
Pull the blue, oval-shaped knob repeatedly until you hear the name of the game you want to play: Solo, Pass It, Beat Bop Solo, and Beat Bop Pass It. Then press the Bop It button.

Tips:
The BOP IT game unit goes to sleep after a few seconds of inactivity. Pull the oval-shaped blue knob to wake it up.
Hold the game unit comfortably.
Don't cover the Bop It button.
To adjust the volume, twist the circular yellow knob and select quiet, loud, or blasting.
The unit reports the high score at the start of each instance of either of the Solo games.
If the unit appears to be operating incorrectly, replace or remove and reinstall the batteries. (Note that the high scores will be lost.)

Battery Information (Important):
2 X 1.5V AAA Alkaline Batteries Required (demo batteries included)

Caution:
1. As with all small batteries, the batteries used with this product should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center.
2. To avoid battery leakage:
a. Always follow the instructions carefully. Use only batteries specified and be sure to insert them correctly by matching the + and - polarity markings.
b. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
c. Remove exhausted or dead batteries from the product.
d. Remove batteries if product is not to be played with for a long time.
e. Do not short-circuit the supply terminals.
f. Do not mix rechargeable batteries with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
3. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.

FCC Statement:
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

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(From the Toy Department shelf.)

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